RFD 1008: Appearance trait extraction and remix

Problem

The See-Through layers split an image into body parts. Each part maps to an appearance slot. The app should reuse the layers for trait remixing.

Decision

Map See-Through layer names to appearance slots. The map uses the existing appearance vocabulary. Hair, eyes, and face map to Head. Torso and clothing map to Chest. Legs and shoes map to Legs.

The layer_decomposition node stores the mapped slots. The Studio page shows the remix candidates. A future remix flow equips the layer artifacts into the avatar slots.

References

  • Mapping: src/library/appearanceClothing.js
  • Trait authoring: src/pages/AppearanceSimple.jsx
  • Slots: src/library/lootAssetsConfig.js